SAME HERE. I think that's why all of that makes it so sad/bittersweet.
I want Jamoose to show up. Because tomorrow he has his... FUCKING 10 YEAR ANNIVERSARY! Gogo, Jamoose!
Well, the news hit the frontpage, and I'm sure I'm not the only one who's shocked, surprised, and extremely saddened by it. I can sort of understand aspects of it - traffic has gone down, and from a mod view I can say that I have to remove more spam posts each day than I can enjoy reading new posts. Nevertheless, I thought this could've been a nice place to hang out even if the franchise is going downhill (is it though?). But well. Ain't gonna happen.
But instead of endless complaining about things we can't change, why don't we all revisit our past, share our memorable DFans moments, and take a look into the future? Look at your post history to go down the memory lane. So, I'll start:
I joined Diablofans about six and a half years ago because I had a stupid question about making an Inferno tank barb to support my two DH friends. That kind of didn't go anywhere, so I switched to my other main char (Archon wizard) which should soon become my passion. To share some of the insights I gained from reading up and theorycrafting some of the wizard stuff, I wrote a guide which maybe some of you remember (RoS edition as the old one was from the old forum software and looks ugly, but the first one was written over Christmas 2012). I continued to make a few guides (see thread history, some I didn't even remember like an 1-70 leveling guide, lol) and also my small website (http://d3resource.com/), I think the reason for making D3Resource was that I needed a domain to host my CHD vs CHC calc.
I don't remember when I became mod, because that really didn't matter; what I do remember is the lot of awesome people that I met on Diablofans, ingame, or on both channels. Some of those have sadly long gone, like Jaetch and Loroese - the two best wizard theorycrafters Diablo had (pre-RoS). I also have to mention overneathe, who introduced me to the DFans mod world (without him I wouldn't be here), and his successor Zero(pS). We didn't just play DIablo - do you guys remember the Terraria times? That was fun! There are so many more names I can and probably should list, but many of them were unfortunately purged in the recent transition phase when Fandom took over, and many don't check this forum anymore. But if you do please say high in here!!!
Unfortunately over the years the forum became more and more inactive, and I prefer old-school forums much, much more than Reddit (I just can't deal with the strange thread style, makes it impossible to read "all new posts") and even worse all the video-based info (I'd rather read a long, well-written guide than watch a 10 minute video on Youtube). But I guess that makes me a dinosaur, I dying breed, one that doesn't like to play games on phones ;-)
So, what's up next? I will maintain D3Resource, at least for now. I might lag behind with some updates, honestly, but the best way to contact me is shoot me a Reddit message. I think I'm still behind on the S16 season overview but honestly... not in the mood right now, given recent events. Also, work. If I ever were to abandon D3Resource, I would probably zip all the source code and throw it to someone, so no worries, it won't magically disappear. But it's a static website and I host a lot of old stuff (like a forum that has a much older community, founded in 1997, with less than 10 posts over the last 10 years ;-)). No worries.
I'm not sure about my personal future in Diablo. To be honest, as I expressed here, my view on Blizzard/Diablo shifted. I literally played 8-10 hours for the last 4 seasons each (went online, got a power level, rushed to get Guardian done as fast as possible, delete). S16 took me a bit more than 7 hours to finish Guardian. I'm not sure it's gonna be more given that D3 feels a bit stale to me and PoE looks so much more exciting. I just recently started (~2 months ago) but If someone has a place for a noob (I just played up 3 builds and tried to learn as much as possible, but only tried Shaper once and no kill yet) let me know, I'm sort of looking for a guild, preferably with Discord (and potentially forum, haha, you know me). What a cheap plug, but well, gotta seize the opportunity! I'm also occasionally playing SC2 co-op which I really enjoy (and watching WCS). Once Dfans is gone, I'll continue posting on Reddit, I'm regularly in the chat channel of svr's Discord (where we discuss D3, PoE, and SC2),and maybe we meet elsewhere. See my battle tag in my forum profile (bagstone#2613) or PoE (bagstone).
Thanks everyone for making this a nice home for so many years! <3
I find a bit dangerous to call it "healthy cutback". Also, Activision taking care of marketing is making me scared to the max - Activision has some of the most unhealthy, bad, and unsustainable business models in the industry (see Call of Duty). I'm not sure we want to let Diablo slide into that at all.
Also, while we're Diablo fans, some of us also care (or used to care) about Blizzard as a company. And while Diablo seems to not have seen as many cuts in this round of firings, this might be more because there isn't much to cut. The people that were let go were mostly non-developers, and Diablo doesn't have many of those (maybe one, in Nevalistis?). But the issue is a bigger one: Activision Blizzard decided that a record win was "not enough", they need more. That is unsustainable growth, built on short-term profit gains, and therefore the opposite of "healthy cuts".
What made Blizzard so great over the past 3 decades was the fact that they cared about their community. Their games were good, sure; but it was the support around the game that truly made some of them stand out. With the deafening silence about Diablo since Blizzcon that is already not the case anymore for our franchise, and it might now be equally silent for others. To understand the magnitude of some of those firings and why I think they're absolutely unhealthy and essentially confirm what we've already been talking about for a while - Blizzard as we knew it is gone - please watch this week's part from the Pylon Show where inControl and especially Artosis (bottom right), who's "one of the faces" of StarCraft 2, talks about the significance of some of the people that were let go:
As he says - the people making the decisions are "out of touch". Basically, community managers, people who improved the quality of the games and the support for it were let go; Blizzard is hiring, on the other hand, tons of developers. They're not paying above industry standard anymore though, they're have a ton of internships out (super low-paid short-term programming jobs), and they outsource development (NetEase collaboration). All of this points to a really dark future - maybe not necessarily for Diablo, if you just want a random hack'n'slay game; whatever comes next, some people are gonna love it. But the unique feel of a Blizzard family cannot possibly be maintained in this atmosphere of faceless programmers, working under the whip of a corporate overlord for average salary (living in SoCal is RIDICULOUSLY expensive, like you cannot imagine), and constantly in fear of losing your job if your short-term goals might fail. All of Blizzard's big achievements would not have been possible under such atmosphere.
All of this is really, really concerning, if you care about more than just the business. Again: if you just want a cool short-term Diablo game to play in between your Fortnite and LOL sessions, this is awesome news. But please understand that many of us aren't like that.
I think your best bet is to submit a ticket to Curse account service...
Just noticed this interesting discussion:
Some good points made that D3 is actually more mechanically demanding. PoE is more or less just about the patterns. As everyone always stresses, the games can't be compared, but if you do, you notice they're just very much different, there's no better or worse. (I currently enjoy PoE more, but simply because there's nothing to do in D3 other than paragon farming and getting better rolls on my gear; in PoE you still have items to farm after hundreds of hours. Season 16 took me 7:20h, thanks to powerlevel and boost, to complete to Guardian, in PoE that's the time needed for a knowledgeable player to reach endgame.)
Anyways, didn't really know where to put this, and it seems like the last thread was 5 y/o, so I made a new one. Still breaking into PoE and enjoying it, but don't think it's gonna ever rival my close to 5k hours in D3...
I second Impale. In early HC seasons when powercreep wasn't as ridiculous and I had no clue about anything I always went for Impale for the high GR clears for journey etc, tried several specs of several classes but Impale was by far the one that was safest. You can beef up the defense indefinitely without sacrificing too much and be almost unkillable for GR70-80, so I think it will still be quite tanky on GR90-100, especially after this recent patch added some more power.
Is it hate? I think it's just sarcasm to deal with recent events. Blizzard has a history of "keeping us waiting". It used to mean that they deliver better quality work, and the wait was worthwhile. Recently (and I'm talking years, not just since Blizzcon) the wait just results in even bigger disappointment. I wish they'd go back to the old standard of delivering quality - then there'd be no sarcasm/hate (or whatever you wanna call it). There was none of that even a few years ago, so this problem is entirely their own fault, and they can fix this, by giving us clear signs of addressing their consumers' concerns
We're the consumers, they want our money, so that's just my 0.02$ ;-)
Some rollout issues on PC:
Interesting, so they have patches now on all servers at the same time. Must be confident to not break anything
Thanks for the heads-up, time to log in and enjoy all the free stash space from a tab full of keys moved to the materials tab, yay!
Please everyone watch their language and behave properly - if this thread doesn't get back on track I'm gonna have to delete some of the borderline comments (already did with one; please whatever you post and whatever opinion you have, bring it up constructively and in a civilized manner). Thanks!
Imho trading is so limited in D3 that it doesn't really have much of an impact; and I think for a solo play only mode the botting is way too rampant, so I think cracking down on that issue would be way more powerful (like some sort of fatigue mechanic that makes you weaker if you play for too many hours over the past 7 days or whatever). SSF works in PoE but that's an entirely entirely different game.
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Context: This thread was "necro-ed" by a spam bot. However, zooheaded's reply was legit. And honestly, it's not like we have a million posts these days such that we need to shut down any activity... ;-)
Also: Happy New Year!
I thought so, too. But then I started playing PoE very recently, only a few dozen hours in and not even in the real endgame, and a lot of faith is restored that there *are* developers out there who still have what it takes to make games I'm interested in. Torchlight was also great, so I'm looking forward to that expansion as well. I guess we just have to look for new stuff and can't trust old names anymore, whether it's a franchise or a developer. And it's tough, because when I look at Steam there is a million shit games, so finding the rare gem takes a lot of time...
Woooooohooooo a new face for Diablofans - it was about time! Welcome, Zenkiki!
You don't see it because that can't be changed with a hotfix, it requires a client patch. See bluepost:
Hm. I made a comment to the video but for some reason it's not showing up. Anyways, in my opinion it can't be a mobile game (nor an expansion). I have no idea why Rhykker believes that multithreading is a hint for mobile development; it's not, it's a requirement in engine development for 10+ years. Also, the job posting requires C++ and Direct X knowledge, and while C++ is very unlikely to hint at mobile (it works for Android using NDK but it's not really the preferred language) Direct X clearly says it *can't be mobile*.
Also, all the job postings on the Blizzard page (engine developer, graphics concept designer) hint to a new game and not just some remake or expansion. Reviewing the same info that Rhykker has to me this absolutely 100% hints at something along the lines of Diablo 4. Although as we remember in an interview a while back Blizzard sounded like they considered Diablo to be a trilogy, and I personally think with Cain dead and the story in D3 being rather weak a franchise reboot might be advisable, so I'd put my money on some Diablo-related new game. But not D3 mobile, D3X2, or D2HD. Maybe any of those are coming as well, but they're not related to the job posts.
Unfortunately the season journey progress cannot be retrieved via Blizzard API, so that's not possible. Otherwise that would be an insanely useful feature which I'd implement in a heartbeat!
But it doesn't. Check the thread, many people reporting that they made it solo. This conquest is easier solo than many of the other conquests.
I think a week before season ends is too late. In my opinion, the timing of this banwave was perfect. The season is going to last another 2-4 weeks, which should give legit players some time to finish gear/augments, gem upgrades, and farm a few hundred keys - and then go crazy on leaderboard pushes for the last week of the season. Those 2-4 weeks are probably not enough to get those botters back into endgame for the top of the leaderboards. Even if they're supported by their clans and we assume they start pushing GR90+ today and GR100+ by the end of this week, they still have to get all the augments and over 2000 rift keys to farm (1000 for paragon and gem levels and augments, 1000 for pushing). If we assume that the season is going to end in 2-3 weeks I think that's impossible using only legit means, and unlikely even when they were to start botting again.
Blizzard needs to pull banwaves every single season - now we have maybe 2-3 weeks left in season, which is still a pain in the ass to actually regain everything again (depending on how well you are being pushed by your non-botting friends).
My suggestion would, just put out the banwave exactly a week before the season ends - they have all of their shit removed and wasted a good amount of time to get there.
Thumbs up Blizzard.
Please, everyone, watch your tone. Removed some posts and edited some of the quote trains (please stop those as well). Please stop the personal attacks so we don't have to hand out even more infractions. Thanks.
Did you get any x3 drops or only exactly x2? That would be great information.
Thanks - I'm updating the chart right now!
This was not a cheat, nor an exploit. This was a mechanic that has been in the game for 3 years, has been previously reviewed by Blizzard and stated to be okay.
However, no one - especially not Blizzard, which is why they left it in before - thought of using this in the way ZE did. It made this toy mechanic too powerful. I personally am sad it's gone - Sever was a great weapon that now is useless once again. I understand that Blizzard doesn't want to trivialize boss fights, however, so does Zero Dog and that build is allowed to stay until 2.2... I think they should've fixed Sever with 2.2 as well.
Asking for bans or removal of leaderboard spots is outright ridiculous, there were so many real exploits that caused unfair advantages to many players (think about the gear swap trial exploit in January, chest run XP exploit, or Malthael runs) and no action was ever taken to roll back any of the benefits that players got using this.
The world #1 non-season spot was already taken from INVIS's group yesterday by a Korean group, and I wouldn't be surprised if with paragon 1000, rank 70 gems, and perfect gear we'll see a GR64 in seasons in a few weeks. The real damage is that there are groups that have stacks full of 64/65 keys on seasons which are probably impossible to get without Sever. You can't do anything about that - just like with the trial exploit in January which affected the leaderboards for a long time (maybe some high level keys are still present from that time, who knows).
I was defending trials for a long time, but I'm done with it ever since in January there was this trial exploit that allowed gear swapping and getting ~5 levels higher keys using some timed mechanic (thankfully fixed quickly, but not quickly enough as a lot of people got stacks of 60+ keys that gave them an unfair advantage). Travis explained perfectly why trials are annoying and pointless: you go on a rollercoaster ride, but before you go, you need to check your body height with a measuring stick. After you come back from the ride and want to do it again, you need to be measured again - why?
Yes, trials are part of natural progression. However, trials take up too much time for no reward; if you're doing trials for your highest GR level (e.g., aiming for 60+ keys) you can easily spend *hours* doing nothing but trials just to get a few keys. In this time you get no loot, no XP, no gold, no materials, nothing. It might be part of the regular progression, but in all other parts there's some stuff to discover (in bounties you can encounter the Vault if you kill a goblin, in T6 you can get goblin packs, in in GRs you get legendary gems and upgrades thereof). And in all those three parts of progression you get loot and other rewards. In bounties you get nothing. You see the same five different types of mobs over and over again, for hours, just to be able to play at your highest level for progression.
There's a million of potential fixes.
- Give us the highest key we have completed (in a group, take the average). You could even make it character-specific, which would incentivize to play a different class and you can't simply hop on a GR45 with your barb just because you got a DH with good trial gear. - Give us 10 keys instead of 1, to at least save some time. Trials always have lots of RNG, so in the end you spend about as much time in trials as in GRs which is just bad design. - When a group assembles, let them do ONE TRIAL to skip the first 55 levels, they'll start at that level, and either upgrade key (if they succeed) or try again (they already did the trials to get access to that level).
The trial system needs a fundamental change.
Note that there's currently a bug that allows Lut Socks to drop from gambling:
And yeah, congratz all those new moderators!