• published the article Challenge Rift - Week 86

    Challenge Rift - Week 86

    Challenge Rift Week 86 is live! This week the Challenge Rift features three different Necromancer builds! If you are curious how Challenge Rift builds are chosen each week, you can view this official blog post!

     

     

     

    Posted in: Challenge Rift - Week 86
  • published the article Book Of Adria: A Diablo Beastiary Now Available

    Book Of Adria: A Diablo Beastiary Now Available

     

     

    Originally Posted by Blizzard Entertainment (Official Post)

     

     

    “This book must never be returned to the Coven. They are not worthy of its secrets.”

     

    Witch. Heretic. Traitor. These are among the words used to describe the woman known as Adria, a simple vendor of magical goods who would go on to become one of the vilest monsters to defile Sanctuary.

     

    Villains do not rise overnight, however, and the power Adria sought was the fruit of many years of laborious research. Once a scholar and feared member of the Coven, she stole away with her secrets, fully dedicating herself to the Lord of Terror and his eventual resurrection. Within Diablo: Book of Adria, great knowledge awaits those who would plumb its dangerous depths.

     


     

    Equal parts tome of lore and beautifully illustrated art book, the Book of Adria contains the witch’s notes on the Coven’s inner workings, various residents of the world of Sanctuary, and even her insights on the High Heavens and the Burning Hells. With an emphasis on the denizens of these realms, this bestiary is bursting with previously unrevealed histories, detailed illustrations, and introspection's that cover the breadth of Diablo’s history.

     


     


     

     

     

    An invaluable part of any Diablo lore master’s collection, the Book of Adria is now available where most fine tomes are sold—including Amazon and the Blizzard Gear Store. Just exercise caution when perusing its dark rituals. We can’t be held responsible for any inadvertently summoned hellish visitors.

     

    Be warned, nephalem; knowledge is power, and power corrupts.
    Posted in: Book Of Adria: A Diablo Beastiary Now Available
  • published the article Challenge Rift - Week 85

    Challenge Rift - Week 85

    Challenge Rift Week 85 is live! This week the Challenge Rift features three different Demon Hunter builds! If you are curious how Challenge Rift builds are chosen each week, you can view this official blog post!

     

     

     

    Posted in: Challenge Rift - Week 85
  • published the article Share Your Tips For #Newphalem

    Share Your Tips For #Newphalem

     

    Originally Posted by Blizzard Entertainment (Official Post)

     

     

    With the arrival of Diablo III on Nintendo Switch, tons of new players have joined the fight for Sanctuary—and with new players come familiar questions about the game.

     

    Thankfully, our community of PC and console players has game knowledge in spades! To help these groups connect, we’re creating an ongoing blog compiling helpful information, as well as a handful of helpful posts on social media.

     

    Each week, we’ll highlight the most helpful tips shared by veteran players in the Diablo community. To join in, simply share your tips for new players below or in a comment on our Twitter posts. If you can’t come up with one for the current topic, don’t worry—we’ll cover new ones each week.

     

    Below are a few conversation starters. Have anything to add? Share your tips with the community!

     

    Tip #1: The five item types in Diablo III are Common, Magic, Rare, Legendary, and Set. Legendary and Set are the most powerful and must be identified before use.

     

    Question: What are your item hunting tips for new players?

     



     

    Tip #2: Don’t forget—you can customize specific gear pieces with the Artisans you find in each town hub.

     

    Question: What are your crafting tips for new players?

     

     

    Posted in: Share Your Tips For #Newphalem
  • published the article Challenge Rift - Week 84

    Challenge Rift - Week 84

    Challenge Rift Week 84 is live! This week the Challenge Rift features three Legacy of Nightmare builds for the Crusader! If you are curious how Challenge Rift builds are chosen each week, you can view this official blog post!

     

     

     

    Posted in: Challenge Rift - Week 84
  • published the article Challenge Rift - Week 83

    Challenge Rift - Week 83

    Challenge Rift Week 83 is live! This week the Challenge Rift features a Jade Witch Doctor build, and two legacy of nightmare builds! If you are curious how Challenge Rift builds are chosen each week, you can view this official blog post!

     

     

     

    Posted in: Challenge Rift - Week 83
  • published the article Season 16 Launch

    Season 16

    The theme for Season 16 is the Season of Grandeur! For the duration of the season, all Seasonal characters will benefit from the legendary power of the Ring of Royal Grandeur. It should be noted that this buff does not stack with additional Rings of Royal Grandeur, whether they be equipped directly on your character or via the Jewelry slot in Kanai’s Cube. Also, this is the first season in which the seasonal buff will not affect non-seasonal characters.

     

    Season 16 begins on Friday, January 18 at 5:00 p.m. PsT in North America, 5:00 p.m. CET in Europe, and 5:00 p.m. KST in Asia. For time conversion, see this site.

     

     

                                                                                   

     

     


    Haedrig's Gift

    The starter sets awarded by Haedrig's Gift for Season 16 are listed below. Completing chapter 2, 3, and 4 of the Season Journey will reward you with three Haedrig's Gifts. Each gift contains a few pieces from one of your Class Sets. You may only unlock one Class Set in this manner per season across Hardcore and Non-Hardcore.

     

    • Barbarian – Immortal King’s Call
    • Crusader – Seeker of the Light
    • Demon Hunter – Natalya’s Vengeance
    • Monk – Uliana’s Stratagem
    • Necromancer – Trag’Oul’s Avatar
    • Witch Doctor – Spirit of Arachyr
    • Wizard – Vyr’s Amazing Arcana

     


    Patch 2.6.4 Changes

    Patch 2.6.4 added many new quality of life changes, and the patch also makes sweeping balance changes to many of the existing class sets! You can view a complete list of changes here. See below for a highlight of the much requested quality of life changes:

     

    • Five (5) additional Armory tabs have been added for all characters, bringing the total to 10
    • Legendary Potions are no longer stored in player inventory and can be accessed or changed by right-clicking on the potion icon in the action bar
    • Greater Rift Keystones are now stored in the Materials tab
      • Any existing Greater Rift Keystones in both inventory and stash have been automatically moved
    • Paragon points can no longer be swapped while a Greater Rift is open
    • Players can now be matched into public games where a Greater Rift is open
      • Players who join in this manner will not be able to enter the active Rift, and players inside the Rift will be able to continue with no additional difficulty scaling until the run has been completed
    • Primal Legendaries are now marked by a red beam when they drop
    • Primal Legendaries on the ground are now indicated by a red pentagram icon on the mini-map
    • Primal Legendaries now have a red border and updated background on their icons

     

     

     

     


    Level With A Cause

    #LevelWithACause (#LWAC), a coalition of streamers from both Twitch and YouTube, will be uniting once again for a 6th charity fundraising event during the first three days of the Season 16 in Diablo 3. These streams will be viewable on several Twitch and Youtube channels. Viewers will be directed to donate to Save The Children during these livestreams.

     

    #LWAC was founded prior to the start of Season 11 of Diablo 3 and has been a mainstay of the opening weekend of each new season since. The LWAC team has raised over $40,000 to date for deserving charities such as St Jude Children’s Research Hospital, Take This, and Save The Children. LWAC hopes to continue to grow and raise even more money for charities in the future. If you are a streamer looking to participate, more info can be found on the LWAC website.

     

    In the U.S. and around the world, Save The Children gives children a healthy start in life, the opportunity to learn and protection from harm. When crisis strikes, they are always among the first to respond and the last to leave. They do whatever it takes to save children, transforming their lives and the future we share.

    Posted in: Season 16 Launch
  • published the article Arriving This Fall—Four New Collectible Blizzard Books

    Arriving This Fall—Four New Collectible Blizzard Books

     

    Originally Posted by Blizzard Entertainment (Official Post)

     

     

    We’re pleased to announce four new books coming to stores this fall. Whether you’re into Hearthstone, Diablo, or World of Warcraft (or all the above), there’s something special waiting for you within the pages of these collectible volumes.
    The Art of Hearthstone: Year of the Kraken

    Something stirs in the dark . . .

     

    The second volume of The Art of Hearthstone dives deep into the Year of the Kraken, the first year of Hearthstone’s standard format. Enjoy 144 pages consisting of hundreds of illustrations from the corruptive cults of Whispers of the Old Gods, the glamourous disco of One Night in Karazhan, and the turf wars of Means Streets of Gadgetzan. Year of the Kraken goes into detail on the Hearthstone team’s artistic process for card art, game boards, and other visual designs, while also exploring the challenges and triumphs of creating a game enjoyed by millions of players around the globe.

     

    Purchase the first volume today on the Blizzard Gear Store or at your favorite local bookstore.
    The Art of Diablo

     

    For more than 20 years, the artists behind Diablo have conjured new visions of the High Heavens and the Burning Hells, built nightmarish corridors filled with monsters and demons, and unleashed swarms of malevolent creatures upon players worldwide. The Art of Diablo plunges into the concept, design, and environmental art that has defined the world of Sanctuary and the Eternal Conflict at the core of the Diablo series.
    The Cinematic Art of World of Warcraft

    The drums of war thunder once again . . .

     

    Over the course of World of Warcraft’s 15-year history, each new chapter in the game’s story has been bolstered through an array of epic cinematics; The Cinematic Art of World of Warcraft goes behind the scenes with the team who built these movies. With never-before-seen concept art and accounts of the creative and technical process, this is the definitive visual gallery of how countless artists helped bring the world of Azeroth to life in incredible detail and motion.

     

    World of Warcraft Pop-Up Book

     

    Choose your faction, pick your weapon, and prepare for an astonishing vision of the world of Azeroth like you’ve never seen before!

     

    Built by best-selling paper engineer Matthew Reinhart, the World of Warcraft Pop-Up Book brings the beloved locations of Warcraft to life, from the classic faction hubs of Orgrimmar and Stormwind, to the battle-scarred lands of Lordaeron and Teldrassil, and even the new capital cities of Kul Tiras and Zandalar!

     

    Each page unfolds into an eye-popping treat, depicting iconic sites with brand-new art and interactive pieces.

     

    Keep an eye on your local booksellers or online shops for when pre-sales go live.
    Posted in: Arriving This Fall—Four New Collectible Blizzard Books
  • published the article Patch 2.6.4 Now Live!

    Patch 2.6.4 Now Live!

    Originally Posted by Blizzard Entertainment (Official Post)

     


     

    An update to Diablo III patch 2.6.4 is now live in the Americas for PC / Mac! Check out the full patch notes below to learn about all the latest changes.

     

    Important: Please note that you will not be prompted to download the patch until it is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after the update is live until those regions have also patched.

     

    PATCH 2.6.4 - v2.6.4.54724

     

    Visit our Bug Report forum for a list of known issues. If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

     

    Table of Contents:

     

     

    • General
      • Quality of Life
        • Philosophy
          • For this patch, we wanted to include a few frequently requested Quality of Life changes and focused on better celebrating and indicating Primal Legendary drops.
        • Five (5) additional Armory tabs have been added for all characters, bringing the total to 10
        • Legendary Potions are no longer stored in player inventory and can be accessed or changed by right-clicking on the potion icon in the action bar
        • Greater Rift Keystones are now stored in the Materials tab
          • Any existing Greater Rift Keystones in both inventory and stash have been automatically moved
        • Primal Legendaries are now marked by a red beam when they drop
        • Primal Legendaries on the ground are now indicated by a red pentagram icon on the mini-map
        • Primal Legendaries now have a red border and updated background on their icons
    • Greater Rifts
      • Philosophy
        • The gameplay of micro-managing Paragon points during the course of a Greater Rift doesn't feel like especially engaging gameplay, nor was it consistent with the other existing rules of entering a Greater Rift. In addition, the below change to matchmaking is to make it much easier for all players to find groups for Greater Rifts, as the previous window (only between Greater Rifts) is typically very small.
      • Paragon points can no longer be swapped while a Greater Rift is open
      • Players can now be matched into public games where a Greater Rift is open
        • Players who join in this manner will not be able to enter the active Rift, and players inside the Rift will be able to continue with no additional difficulty scaling until the run has been completed
    • Seasons
      • Season 16: Season of Grandeur
        • The buff for Season of Grandeur has been implemented
          • This buff gives all Seasonal players the legendary power from Ring of Royal Grandeur
          • This buff does not stack with additional Ring of Royal Grandeur (either equipped or in Kanai's Cube)
          • Unlike previous Seasonal buffs, this buff will not apply to Non-Seasonal players
        • When completing a Greater Rift level 70 solo for the first time in a Season, a Primal Legendary is guaranteed to drop from the Rift Guardian
    • Class Set Changes
      • Philosophy
        • We are taking another tuning pass across all class sets to improve class and set diversity at higher level Greater Rifts. Some of these values have been adjusted per our observations as well as player feedback during the 2.6.4 PTR. Thanks for testing!
      • All Classes
        • Legacy of Nightmares
          • The (2) Set bonus has been increased from 100% to 750%
      • Barbarian
        • The Legacy of Raekor
          • The (6) Set bonus has been increased from 2800% to 5500%
        • Immortal King's Call
          • The (6) Set bonus has been increased from 1500% to 4000%
        • Might of the Earth
          • The (6) Set bonus has been increased from 5600% to 20000%
        • Wrath of the Wastes
          • The (6) Set bonus has been increased from 3000% to 10000%
      • Crusader
        • Thorns of the Invoker
          • The (2) Set bonus has been increased from 140% to 350%
          • The (6) Set bonus has been increased from 5400% to 15000%
        • Roland's Legacy
          • The (4) Set bonus has been increased from 3300% to 13000%
          • The (6) Set bonus has been increased from 50% increased Attack Speed to 75%
        • Seeker of the Light
          • The (6) Set bonus has been increased from 2000% Blessed Hammer damage to 12000%
      • Demon Hunter
        • Embodiment of the Maruader
          • The (6) Set bonus has been increased from 3000% to 12000%
        • Unhallowed Essence
          • The (6) Set bonus has been increased from 100% to 350%
        • Natalya's Vengeance
          • The (6) Set bonus has been increased from 3500% to 14000%
        • The Shadow's Mantle
          • The (2) Set bonus has been increased from 1200% to 6000%
          • The (6) Set bonus has been increased from 50000% to 75000%
      • Monk
        • Uliana's Strategem
          • The (6) Set bonus has been increased from 2100% to 9000%
        • Inna's Mantra
          • The (6) Set bonus has been increased from 150% to 750%
        • Monkey King's Garb
          • The (6) Set bonus has been increased from 1000% to 1500%
        • Raiment of a Thousand Storms
          • The (2) Set bonus has been increased from 100% to 400%
          • The (6) Set bonus has been increased from 13000% Dashing Strike damage to 60000%
          • The (6) Set bonus has been increased from 1300% Spirit Generator damage to 6000%
      • Necromancer
        • Trag'Oul's Avatar
          • The (6) Set bonus has been increased from 3300% to 3800%
      • Witch Doctor
        • Spirit of Arachyr
          • The (6) Set bonus has been increased from 4500% to 9000%
        • Helltooth Harness
          • The (2) Set bonus has been increased from 1500% to 3000%
          • The (6) Set bonus has been increased from 4400% to 9000%
        • Raiment of the Jade Harvester
          • The (2) Set bonus has been increased from 560 seconds to 3500 seconds
          • The (6) Set bonus has been increased from 1650 seconds to 10000 seconds
        • Zunimassa's Haunt
          • The (6) Set bonus has been increased from 5500% to 15000%
      • Wizard
        • Tal Rasha's Elements
          • The (6) Set bonus has been increased from 750% to 2000%
        • Delsere's Magnum Opus
          • The (6) Set bonus has been increased from 3800% to 8500%
        • Vyr's Amazing Arcana
          • The (6) Set bonus has been increased from 50% bonus damage to 100%
    Posted in: Patch 2.6.4 Now Live!
  • published the article Challenge Rift - Week 82

    Challenge Rift - Week 82

    Challenge Rift Week 82 is live! This week the Challenge Rift features a variety of different Monk builds! As a reminder, do not complete challenge rift 82 until after Season 16 starts on Friday! You can open the challenge rift cache on your freshly made seasonal character, and jump start your seasonal journey! If you are curious how Challenge Rift builds are chosen each week, you can view this official blog post!

     

     

     

    Posted in: Challenge Rift - Week 82
  • published the article Challenge Rift - Week 81

    Challenge Rift - Week 81

    Challenge Rift Week 81 is live! This week the Challenge Rift features some non-set Wizard builds! If you are curious how Challenge Rift builds are chosen each week, you can view this official blog post!

     

     

     

    Posted in: Challenge Rift - Week 81
  • published the article Imperius Enters The Nexus

    Imperius Enters The Nexus

    Imperius, a long anticipated and wanted hero, has entered the Nexus in Heroes of the Storm!

     

    Originally Posted by Blizzard Entertainment (Official Post)

     

     

    New Hero: Imperius (Warrior)

     

    Leader of the Angiris Council and Aspect of Valor, Imperius has valiantly led the armies of the High Heavens to innumerous victories over the demons of the Burning Hells. While his methods are exact and severe, there is no greater defender of righteousness in the entirety of creation.

     

    Trait

     

    • Valorous Brand
      • Each Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target's marks, dealing 30% bonus damage per mark.

     

    Basic Abilities

     

    • Celestial Charge (Q)
      • Lunge towards a targeted direction and stab, dealing 35 damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 70 additional damage when it fully finishes.
    • Solarion’s Flare (W)
      • Release a fiery wave that deals 100 damage. Enemies hit by the center take 50 bonus damage and are Slowed by 40% for 3 seconds.
    • Molten Armor (E)
      • Shroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 damage every 0.25 seconds. Imperius heals for 100% of the damage dealt, with healing doubled versus Heroes.

     

    Heroic Abilities

     

    • Angelic Armaments (R)
      • Summon a ring of blazing swords that grants 1000 Shield for 3 seconds.If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.
    • Wrath of the Angiris (R)
      • After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving.After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.
    Posted in: Imperius Enters The Nexus
  • published the article Diablo Year In Review - All The Big News of 2018

    Diablo Year In Review

    I can say with confidence that 2018 was certainly an interesting year for Diablo news. Between the launch of the Diablo 3: Eternal Collection on Nintendo Switch and the announcement of Diablo: Immortal, this year has had many ups and downs for fans of the franchise. Before we look forward expectantly into 2019, let's take a review of all the big news stories from this last year!

     


    Big Names Leave Blizzard

    The first half of the year was rather light on news as Season 12 ended and Season 13 began. In hindsight, this quiet period was just the calm before the storm, and the news of Travis Day leaving Blizzard after 13 years was an ominous foreshadowing of what was to come later in the year. In addition to the departure of Travis Day, Mike Morhaim stepped down as President of Blizzard Entertainment and announced that his replacement would be J. Allen Brack.

     

     

    Themed Seasons

    Season 14 introduced the concept of Themed Seasons into Diablo 3 with the Season of Greed. During this season, all goblins spawned outside of The Vault would spawn in pairs. Season 15 would later introduce the Boon of the Horadrim, where all Horadric Caches earned from bounties would be doubled. Themed Seasons were a clever way to change up the existing seasonal structure and incentivize players to return with each subsequent season.

     

    Season 14

    The Future Of Diablo

    The lead up to BlizzCon began with a video from Associate Community Manager Brandy Camel announcing that there were multiple Diablo projects in the works, and some announcements were soon to follow.

     

    Netflix Diablo Series

    As the hype began to build for what was to come at BlizzCon, rumors of a Diablo Netflix Series surfaced. We still know little about this series, but we do know that it is being developed with Andrew Cosby.

     

    Diablo 3 On Nintendo Switch

    The Diablo 3: Eternal Collection came to the Nintendo Switch on November 2nd, bringing a Loot Goblin Amiibo and exclusive cosmetic items with it! Those that have played the game on Nintendo Switch agree that it's a great way to enjoy Diablo 3 on the go.

     

    Leading Up To BlizzCon

    Hype for a potential announcement of a new installment in the Diablo franchise was at an all time high in the months leading up to BlizzCon. All signs were pointing to something big being announced, and Blizzard had to step in to curb expectations.

     

     

    Diablo: Immortal

    During the opening ceremony at BlizzCon, Blizzard announced Diablo: Immortal to a disappointed audience. Several of us got a chance to play the demo on the show floor, and our impressions were similar. Blizzard faced back-lash from fans, and had to reiterate that multiple Diablo projects were in the works.

     

    Looking To The Future

    This past year has been a rough year for fans of the franchise, but the promise of new announcements in 2019 has the player base hesitantly optimistic. Only time will tell if 2019 will be a good year for Diablo or not, but Season 16 adding an interesting seasonal theme seems to be a good start.

    Posted in: Diablo Year In Review - All The Big News of 2018
  • published the article Challenge Rift - Week 80

    Challenge Rift - Week 80

    Challenge Rift Week 80 is live! This week the Challenge Rift features a variety of Barbarian builds! If you are curious how Challenge Rift builds are chosen each week, you can view this official blog post!

     

     

     

    Posted in: Challenge Rift - Week 80
  • published the article A Second Opinion on Diablo: Immortal, and What it Means For The Future of Blizzard

    Up until this point, I have felt that discussing Diablo: Immortal was completely fruitless. It has been roughly two months since the catastrophe that was the announcement at BlizzCon, and only now has the dust settled enough for me to feel comfortable giving my impressions of the game. To me, the story of Diablo: Immortal is not the story of a mobile game people don’t want. Rather, it’s the story of a shifting culture within Blizzard and how that has changed their public perception as a company.

    Impressions

     

    My impressions of the game start long before I ever got my hands on it, or even before the reveal announcement at the opening ceremony. For me, BlizzCon 2018 was my first BlizzCon. I’ve always watched form afar wishing that I could be there in person, and with rumors over the past couple years of a new Diablo project in the works, I knew I had to go this year.

     

    Clearly, the announcement of Immortal was not what I wanted as a die-hard Diablo fan. I remember feeling incredibly disappointed after the opening ceremony ended, and it took me several hours to work up enough enthusiasm to go halfheartedly try the demo.

     

    I picked the Monk out of the available three classes and jumped right in. The initial demo area was a tutorial with Deckard teaching you how to play. After defeating a wave of enemies, a new ability would unlock for you to use until your full build was available. Once the tutorial was complete, the game led you out into an open area akin to the Fields of Misery in Diablo 3.

     

    It was then that I ran across two of my friends that I entered the demo area with, and it happened seamlessly. Loot in this area worked like it does in Diablo 3, with each of us having our own version of drops that nobody else could steal. After working through the large zone, and killing many rare packs along the way, you finally entered a dungeon that would queue you up with other nearby players. At the end of said dungeon was a difficult boss that had a set mechanics you needed to learn in order to survive.

     

    I went into the demo wanting to hate this game as much as I could, but by the time I got to the end I realized I was having fun. Unlike Neinball’s experience with the controls, the game felt immediately accessible to me. Before I reached the half-way point in the demo, I found myself combing my abilities seamlessly. The gameplay was a much faster pace than I was expecting, and the game played better than I could have imagined.

     

    As for performance, the game was running on some kind of Android device. The framerate felt very smooth, and the game looked great! I’m curious how the game will run on my iPhone X, especially with much more enemies on the screen then the demo allowed.

     

    Overall, I really enjoyed my time with the game, and I can’t deny the fact that it was fun to play. Would I have preferred to have been playing a new Diablo game on PC? Of course, there is no denying that; however, that will happen in good time as Blizzard has continuously pointed out since BlizzCon. With that said, I’m looking forward to playing Immortal while I’m stuck in airports or indisposed in the bathroom.

    A Shifting Blizzard

     

    To me, the true story of Diablo: Immortal isn't just that it's a mobile game, but the story of a shifting culture within Blizzard. This concept has been reported on by Jason Schreier over on Kotaku and is further reinforced by the recent Heroes of the Storm announcement.

     

    We know that Blizzard is currently working on multiple new mobile titles, and regardless of how you feel about mobile gaming, this appears to line up with a rising initiative within Blizzard to cut costs and ship more games. Whether this change is coming from within the company or as outside pressure from Activision is currently unclear.

     

    Personally, I’m not against mobile gaming and I feel like it has a valuable place within the industry. For example, I have played roughly two hours of Stardew Valley on my phone each week over the past couple months (despite also owning the game on PC), simply because it’s a convenient place to enjoy a game that I love.

     

    I have no doubt that Blizzard can, and will, make really great mobile games, but whether those games will be for me is yet to be seen. As a fan of Blizzard, I want more titles on the PC and I want to see a refocusing of their efforts in that space. I want to see Blizzard hold back games that aren’t ready because I would rather wait months, or even years, to have a finished game than get a game that was shipped to early.

     

    Blizzard's culture and priorities seem to be in a state of flux, and I believe it’s possible for them to recover the good grace they have with fans. However, it is going to require a fairly significant change in trajectory from where they are currently heading. Diablo: Immortal is a Diablo game that some may love and others may hate, but it's not the future of franchise. The Diablo fan-base has their eyes set to the horizon for the next big Diablo game. Only time will tell if Blizzard is able to deliver on an experience their fans have been patiently waiting for.

    Posted in: A Second Opinion on Diablo: Immortal, and What it Means For The Future of Blizzard