• 1

    posted a message on Useless stuff all over the place.
    Quote from hax0r77»

    I suspect balancing would be a lot easier if all of these items and skills didn't "add 10000% damage to the <xyz condition>"


    Did D2 have this level of power creep?


    Massive Damage in D2 was maybe 50K. I have no idea why you need Trillions of damage in a game. You might wear something you got at level 20 for 50 levels if you played Solo Self found.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Useless stuff all over the place.

    and STILL ITS NOT ENOUGH. even if you have all those items, grasp of the dead will not do any noticible damage to a monster from GR 30 or higher. it cant kill anything at all.

    see, thats why i say graps of the dead were aimed to be part of the existing meta but it isnt. this is clearly result of a terrible design.




    You really wonder if there just isn't a QA department, or if they are completely incompetent, and also if designers are unable to use a spreadsheet to model this stuff. They spend so much time adding new items with new features, and some of those items have no prayer of making any real impact to gameplay because the damage is sometimes order of magnitudes lower than meta damages. They are just wasting their time coming up with some of those items in the first place.

    Posted in: Diablo III General Discussion
  • 3

    posted a message on What Diablo 4 can learn from the series

    I would be stunned if we don't get D4 eventually. Although eventually may be half a decade or a decade from now. D3 sold over a billion dollars worth of software. When they can't squeeze any more money out of class packs and the like, they will eventually make a sequel.


    Personally, I think the future of D3 is just the low effort we've seen in '16 and '17, and whether we ever see any more class packs will depend on how well the Necro pack sells. Personally, I hope its a flop because the sooner they close the chapter on 3, the sooner they can really push development of 4.

    Posted in: Diablo III General Discussion
  • 3

    posted a message on What Diablo 4 can learn from the series

    A feeling of character progression is key to me.


    Killing new content (not just the same procedurally generated rifts you've been fighting since level 1) and gaining new skills and getting new gear as the game goes on really makes the game feel fresh and challenging. The D3 treadmill where leveling to 70 is an almost irrelevant nuisance, then you get geared in a brief window, and then you spend the rest of the season on the same treadmill, adding a lot of mainstat to your build and replacing existing items with new items that are the same, but have more mainstat and adding augments that have more mainstat is just a recipe for boredom with the game.


    Currently D3 has three phases

    1) Leveling to 70 (a matter of hours for experienced players)


    2) Getting geared up (getting yourself all the items in your template, but not necessarily your final gear) this is hours to days for experienced players)


    3) Quest for mainstat (the bulk of the season) - The rest of the season you just add more mainstat from things like Ancients, Augments, and paragons, to the extent mainstat hits diminishing return and you are rolling it off your gear for stats like AD and CDR and the like. The only gear you are interested in is better rolled versions of the gear you are currently wearing. Sadly, as seen by the many people who aren't interested in this quest and bail after a week or so, this quest doesn't resonate with many people.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on One Word: Relax..Primal Ancients Won't Make 2.5

    Personally, I just think it is hilarious how well it illustrates the existing D3 Blizzard Dev team stereotype of being lazy and uncreative and how little Blizzard corporate cares about D3.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on One Word: Relax..Primal Ancients Won't Make 2.5

    They may well go ahead with them, and honestly it probably doesn't matter. Anyone who farms paragons enough to be at the top of the boards is going to end up with primal ancient weapons anyway just because of the high loot drop rate at high GRs plus crafting and I doubt primal ancient armors will really make a huge difference.


    I don't think primal ancient is a calamity for the game, but it isn't exactly a solution. It's just a lazy buff added to the game by a lazy, underfinanced dev team.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Primal Ancient Legendaries
    Quote from Enthar»

    I don't know about you guys but I'm going to wait until they release the,

    Uber Primal Ancient Legendaries!!!


    :) Just having some fun. Cheers everybody.


    I dream of the day I'm doing GR 264 with my

    SUPER MEGA UBER PRIMAL ANCIENT LEGENDARIES!!!!

    Posted in: Diablo III General Discussion
  • 7

    posted a message on Primal Ancient Legendaries

    Lol. Higher Multiple Weapons and Armor so we can fight higher multiple health and damage mobs in higher rifts.


    It's almost at the point of self-parody.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Upcoming Necromancer Update

    Honestly I'd be game for any mechanic that gets D3 out of the OP 6 pc set/Rift/Paragon grind it is currently mired in. New zones and Mobs also don't interest me much. History says if they add new maps or mobs, they will likely be on the "skip" list for GR progression.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on So, how do you feel?

    I'm sure the good people at Grinding Gear Games and Crate Entertainment were absolutely delighted at the announcements.

    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.