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Last active Tue, Jan, 23 2018 10:41:33
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Nov 14, 2016Posted in: Diablo III General Discussion
I did not tested but i sounds good.because in normal rifts there are too much " click maniacs" just pass through the mobs without killing them.their primary goal is to be first in the party. example vaulting dh,turbo wd,wwbarb,telepoting wiz,and ingeom dashing monk.
So the summary of the idea is 1-2 rift level,large ares and high density.
Nov 13, 2016Posted in: Diablo III General Discussion
area damage is the ultimate ultra uber skull crasher damage modifier in diablo3... its ''multiplicative'' and when it procs it i calculated with every god damn thing. for the best benefit moment is you should get a minimum 5 mobs in 10 yards. firebat wd and dual gen monk have perfect clear speed with procking area damage, with supp monk+pull barb combo.
Oct 3, 2016mardukstarmetal posted a message on The BIG Thorns Guide - Thorns Basics, Thorns Gear, Thorns SkillsPosted in: Diablo III General Discussion
Thx dude for your nice works.i am on pursuit.
Jun 27, 2016Posted in: Diablo III General Discussion
who cares legendary items bro , after releasing 2.2. now everything turning around ancients. if an item is not ancient it is simply means crap.
thing that a legendary item chance of being an anciet is %10.so how many times can you see an ancient furnace ancent kridershot or ancient madstone like that. i mean there is lots of items still drop chance is under %2 !!! if you look this perpective the drop rates is fine may be low.
(my tought is,2 worst thing appears from the the beginning 1-ancient items 2-skill damage on item)
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