Hey guys and girls, i saw alot of you over in the Metallica thread talking about the new album Death Magnetic, and it seems alot of you are looking forward to the Unforgiven III
Well my brother is an absolute metal head, and while he was reading through his many magazines and forums and websites and shit, he picked up that Carlos Santana may have helped contribute to the Unforgiven III
This would make sense, seeing as Santana recently asked Metallica guitarist Kirk Hammet to appear on one of his new tracks.
So keep your ears open, even if the rumors arent true, cos ill bet the unforgiven III is going to be a very good song.
The whole idea of the health orbs is to reduce the time needed by a player to stop, drink a potion and let it heal over time. The idea is that a player will continue to head into the fray, killing monster after monster in each area, also in the hope of more orbs dropping. The whole point is to keep the player moving and killing. The orbs affect all players in a party, it gives new meaning to a barb at the front line cutting through enemies.
Potions are just stupid the way they were in diablo 2, no time needed to drink the potion, not even a player interaction with the potion, just a 1-2-3-4 spam on the keyboard.
1. Open your CD, you can do this by right clicking on the lod cd (d: drive on most computers) from My Computer, and selecting open or explore.
2. Inside the CD, copy every single file that ends in .mpq
3. Open your D2 directory, this is usually located at C:/Program Files/Diablo II
4. Paste all the files you copied from the CD, if you are asked if you want to replace any files, say yes.
As one of the original members of this site, I was there alongside jetrall to witness the rise, and fall, of SICK. I was there when it was created, when it expanded into the legions, and when it collapsed again.
The times we did have with SICK were glorious, and the slow death of it was even more so. Something which once had us clocking up 20+ hours of Diablo 2 a week, now resides in the sites archives.
The core members of SICK are long gone, and only a select few of you, including jetrall, know who i am speaking of. I wish Jetrall the best of luck and hope to join his venture sometime soon.
- There needs to be a stable currency. High runes were the main currency in D2 (and earlier on, SoJ's), and it was quite difficult for your everyday player to obtain these items. Gold definately needs a more important role in d3. The game should FORCE the player to embrace gold as the main currency and wealth, rather than items. It should be used for EVERYTHING.
- Keep item tetris! This is one of those little things that you took for granted in diablo 2, but it was one of those things that made the game awesome in its own way.
- Enable players to trade more freely without the need to constantly create games specifically for the purpose of trading. At any one time on diablo 2, 90% of the games infront of you were for trading. Provide an auction place, a market of some kind, that can be accessed no matter what game you are in, be it your first time playing or in the middle of a run of some kind with friends.
- Make some items bind on pickup/equip. It can completely change the way trading works, and will eliminate the age old d2 problem of items being the absolute currency.
Suggestions for PVP
- Team duels need to be encouraged. Diablo 2 PVP was 99% of the time all about 1v1. Team aspects can be very fun.
- Allow duels to take place casually as in diablo 2, or at various battlegrounds/arenas/areas that are specifically designed for PVP.
- Offer rewards and incentives for those who excell at PVP, as well as some kind of ranking system. Some prefer to be top of the ladder, but some may want to be the best player killer out there.
- Allow game creators to choose the way PVP works in their particular game, ie: both parties must consent to a duel before it can commence, or players can become hostile with anyone they want, whenever they want. This eliminates the problems caused with ganking, but also gives players the option to live life on the edge.
- Allow PVP to be possible in hardcore, if there is hardcore, without players dying permenantly, eg: have a player automatically surrender when they reach 1hp. Because hardcore players might like to duel too.
- Official PVP tournaments, with titles/rewards given to the top players in their field.