I also found a little "bug/exploit": monsters stop chasing you too soon, so you can just "outrun" them, they'll stand at the edge of the screen and you can kill them from there without them taking note of you (only played 3 level as of now).
Also, a question: what programming languages/toolkits are you using, and how do you render the graphics? Looks a bit like sprites? Not sure if it's because of my resolution, but lots of text is almost unreadable (my resolution is 1920x1200). I don't care about graphics at all, I actually liked the simplistic layout - it kinda felt like walking through the Diablo 1 dungeons! (Although it never rained in there ;-)).
The next patch will most likely include a minimap
The distance at which they stop following you has been increased by 60% (they will still follow you well off screen)
I use game maker and the sprites are ripped from Diablo 2 mostly. They are sprites but the way they were made was they were prerendered and then put into png strips
The story is that you have been trapped into a nightmarish trans by a Dark Mentalist. You fight your way through randomized dungeon levels until you muster up the psychological power to face your inner demise once and for all.
With over 20 skills, randomly generated items, monsters, and dungeons, 3 classes each with a different passive skill tree and extremely fast paced combat, the game's technically endless dungeon (even after the final boss fight) is never exactly the same.