-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
ok.. enough of what we think Diablo 3 should have.
it will have everything good WoW has, and a thousand more things,
anything good you can think of for D3 will probobly be in it, or added though patches if needed
I would love to see more sidequests in D3. They should really affect how you play. I had an idea for a side quest involving a guest character who you help to escort through a dungeon. He acts as a robin hood type person who steals from the monsters who ransacked the town at night and gives back to the town. You would be given the choice of accepting and your actions affect the game. Should you help him, he will take all the gold dropped from monsters meaning you lose the chance to get their gold. You have 3 options:
1) Wait till he gets enough gold and turn on him, you will need to fight him. The quest ends after you kill him.
The Good: You get all his gold.
The Bad: Town people dislike you,prices increase,charged for normally free things such as healing,identification,etc. Cannot hire mercanaries.
2) Lead him to the unique boss of the dungeon. Let him die and kill the boss. The quest ends after killing the unique boss.
The Good: You gain the gold and whatever the monsters drop. Townspeople thank you for killing the monsters and don't know that you let the guest character die. Can hire mercanaries.
The Bad: Due to loss of gold, prices increase for items and hirelings. No extra rewards.
3) Help the guest character get the gold and kill the Unique monster. The quest ends after killing the Unique monster.
The Good: All prices in town lower. Can get one free hireling. Given weapon (Hero Bow which is unique and can be sold for a lot) and Elixer (+25 to Health and Mana) for helping the town.
The Bad: Don't get the money from the guest character, no experience for monsters killed by him.
All penalties only affect the act your on or the town the quest takes place in.
Rollback Post to RevisionRollBack
There is nothing either good or bad, but thinking makes it so.