GR100+ Lazy Shotgun Crusader

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  • Punish Rebirth
  • Judgment Debilitate
  • Heaven's Fury Blessed Ground
  • Laws of Justice Decaying Strength
  • Iron Skin Flash
  • Akarat's Champion Prophet
  • Renewal
  • Finery
  • Hold Your Ground
  • Heavenly Strength


More Details
  • Legendary Gems

    • Bane of the Trapped
    • Esoteric Alteration
    • Gogok of Swiftness

Kanai's Cube

  • Shield of Fury
  • Aquila Cuirass
  • Convention of Elements

>>>Weapon in hand is Fate of The Fell and bracers are Bracers of Fury.<<<


If you need toughness (hardcore or lazy farm version):

-If you have over 56.5% cdr swap goguk for mutilation guard

-Change witching hour for vigilante belt if need cdr, otherwise can use string of ears

DPS pushing:

-If you have over 56.5% cdr swap goguk for pain enhancer (stricken could work, but the ias from PE will build stacks during the rift way faster with good density)

You need 56.5% cdr for slight overlap on Akarats casts. 56% is perm, but when you're tanking 100+ mobs the slight downtime between casts will get you killed. 56.5% will give you slight overlap that should make up for the network lag. Only swap goguk if you have over 56.5% cdr. Also wear vigilante belt instead of witching hour if you don't have crit/crit/cdr on neck.

Ideally you wear shield of fury and cube ivory, but ivory is better to wear until you get a shield of fury with 30% bottom and heaven's fury skill dmg. The odds of getting a shield of fury perfectly rolled that is better than wearing ivory is super low, so just stick to ivory unless god rolls.

The reason you wear justice lantern is for the block chance, which you need all of that you can get. Each time you block, your ivory will shoot a shotgun blast which will kill things. More mobs == more blasts == more healing from punish. Shield of fury will quickly debuff the mobs to a point where they'll melt.

Ideally your GR boss has ads, otherwise it'll be a bit slower. Then just face tank everything.

GR108 clear on PTR Oct 17th


Paragon Priorities


Movement Speed
Primary Stat
Maximum Resource


Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed


Resist All
Life Regeneration


Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

Movespeed to 25% combined between gear and paragoon, rest into mainstat.

Build Guide